Overwatch 2 game director on PvEīut on May 16, Blizzard confirmed that the expansive PvE mode would never happen and that the company was instead focusing on shoring up its PvP mode. Over time, it became clear that we weren’t getting what was promised, as Kaplan left Blizzard, Keller took over, and Overwatch 2 became a standalone sequel that would replace Overwatch 1 entirely. It would have a shared multiplayer universe with the OG title, that way players who didn’t want to shell out extra for the PvE sequel wouldn’t get left in the dust. Read More: Overwatch 2 Multiplayer Isn’t Good Enough To Justify Gutting Its Long-Promised PvEīack in 2019, then-director Jeff Kaplan stepped onto the BlizzCon stage and promised an extensive Overwatch 2 PvE experience with skill trees and customisable hero abilities, offered as a buyable add-on to the original game. In a newly released blog, Keller says the discussion going around about “how we’re cancelling PvE outright…isn’t accurate” before getting into details about the game’s origins, development process, and future. Overwatch 2 game director Aaron Keller has provided more insight into why developer Blizzard decided to can a long-promised PvE mode that has been in development since 2019.
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